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Old Apr 29, 2005, 11:53 PM // 23:53   #41
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There are glowing/burning/cool-looking weapons, Grim.
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Old Apr 30, 2005, 12:01 AM // 00:01   #42
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If you want to find rare items go drake hunting, if no then ......dont.
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Old Apr 30, 2005, 12:11 AM // 00:11   #43
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Quote:
Originally Posted by Liquid
Rares do exist...if they were too common they wouldn't be rare!

Here's one I found earlier

OMG!!!! THANK YOU!! funny how people ask for more rare items.. not knowing that if they get it, it wont be rare... dumbasses..
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Old Apr 30, 2005, 03:03 AM // 03:03   #44
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Quote:
Originally Posted by Girn
all of the weapons seem to suck in this game.. theres gotta be some really hard quests to do that if u accomplish u get rewarded very nicely in a weapon or armor that most other ppl wouldnt have..
I agree. And they also need a way of trading items with other players.
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Old Apr 30, 2005, 03:17 AM // 03:17   #45
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There are a lot of rare items in the game. It seems you have evaded the question "how can you say there isn't enough rares when you have only played for two days?"

Let me explain something to you. You say that an item that would make you stand out more for players that have played longer. The item you get doesn't have to be uber. That is your proposal and I agree. But here is the thing, if you could find a rare item after two days of playing...it wouldn't seperate you at all from newbs now would it?

With that being said, how can you say there is not enough rare items after two days of play? If you have a good answer please enlighten me. If not...please stop posting about it because your making yourself look like an idiot.
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Old Apr 30, 2005, 05:35 AM // 05:35   #46
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Originally Posted by Grim_Grom
<sarcasm snipped> All this skill stuff is driving me up the wall, it's great that it's their, but I can almost gurantee 50% of the members here play this game, because it's a great MMOG with no subscription, not because you have to use strategy to play. So why not feed the people what they want, more rare stuff.
Because there are plenty of games out there like that. That was my point. There is AC2, EQ2, EQ, WoW and others where you can hunt for uber loot to make your character better/different/whatever. Personally, I believe that a lot of people will stick with it because of those differences.

Most importantly, it doesn't take much to make a PvP game imbalanced. Look at shadowbane. They have +8 armor on 6 pieces that anyone can get. Then they introduce +9 armor that can be crafted by people owning vendors and mines. All of a sudden there are toons that are now 15% harder to hit. While it doesn't seem much, in a skill based game, giving someone a 15% edge is huge!

I want to play GW casually and I hope that when I PvP I have the same odds as you assuming we are of equal skill and builds. That is why uber rare loot should not be in the game. Now, if you define uber rare loot as something that looks different only, then I am all for that. Have your flaming blade of doom as long as it's no better than the stuff that I find or can access when we fight in the arenas.
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Old Apr 30, 2005, 09:24 AM // 09:24   #47
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There are many weapons that look very cool. They are not very common and often hard to get, so having them really mean you can show off. If everybody had them, they wouldn't be very interesting.

Suggesting that the creators of Diablo should take hints from other CRPG games about how great it is to have uber weapons is rather weird.
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Old May 03, 2005, 07:28 PM // 19:28   #48
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Quote:
Originally Posted by Girn
u have to admit tho.. this games not as fun as WoW.. theres way way wayyyyy more stuff to do in wow and way more things to craft and whatnot.. but i wont complain cuz this games free online play... u know what they say.. u get what u pay for
pvp here outshines the wow pvp.
The storyline here is more cinematic.
The storyline in wow has more breadth.
The range of things to do outside of pvp is better in WOW.

Different strokes for different folks
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Old May 03, 2005, 08:00 PM // 20:00   #49
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I prefere GW to WOW, it is just more fun since GW is based on skill not the amount of uber items you have.
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Old May 03, 2005, 08:09 PM // 20:09   #50
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I have a rogue who specializes in Assassination, in World of Warcraft. He has a Keris of Zul'Serrak, which is one of the better daggers in the game. It issn't Epic, but it is still a good dagger. I know another rogue who has an Empyrean Demolisher, which he was lucky enough to get from Lord Kazzak on his first kill. This drop from this rare spawn raid boss makes his character purely outclass mine. There is nothing I could do to match his damage.

I have run Upper Blackrock Spire about 20 times. Each run is about 1.5 hours. That's 30 hours I've spent in that game, and I have not gotten a weapon out of it. I've run Stratholme, Dire Maul, Blackrock Depths, etc... each at least 10 times, with no real advantage to show for it. One weapon makes a character beat another.

Guild Wars, on the other hand, takes thought. There's nothing you can do through pure luck to kill a player who has more skill and tact than you. In Guild Wars, your build is everything. Don't like your weapon? Shooting for a specific weapon? Build it yourself. Get a bow string and a bow grip and make your own rare weapon, customized for exactly your purposes. If you fail, it's because of a fault in execution.

Throw an uber rare weapon into that mix. Say you happened to get a weapon that was 2x the damage of your opponent, and it's a 1/1000 drop. Think you'll have the same problems, even with the fault in execution? Not likely, since you're afforded such an advantage. Takes the skill right out of the game.
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Old May 03, 2005, 08:53 PM // 20:53   #51
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There are rare weapons in the game (not armor though) but they aren't *that* much better then non rare ones. For instance, the best axe you can find does 6-28, best sword does 15-22, period. (best hammer is like 16-33 i think, someone just posted a pic of one). Although Ive only found a 6-24 axe for my char and hes level 20 and has even done a few level 20 quests/missions (I have HORRIBLE luck, gotten a few 14-21 and 16-33 hammers tho, pfft, sold them to merchant, and a ton of whatever the highest bow is, heh), but thats just the way it works I guess.

a blue item will have 1 mod, purple 2, and orange 3. The mods generally aren't super great, but not half bad (ie, on that hammer just posted, theres only a 11% chance of the one thing happening, but double enchantment time is pretty nice), and most only happen around 5-15% of the time. You can also find an item that has mods, Expert Salvage it for its handle, then place its mods an another item of same type, which i thought was neat.

Last edited by goldjas; May 03, 2005 at 09:25 PM // 21:25..
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Old May 04, 2005, 12:01 AM // 00:01   #52
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I have played Diablo and Diablo 2 for a combined 8 years and was a regular on Blizzard's Diablo Strategy Forum for a number of those years, so I'm not a 12 y.o. kid who is in it only for the uber-items, and here's my personal opinion, that nobody asked for....

This game has a lot of potential, however if it wants to interest people for years to come and not just months, it needs 2 things that it is lacking atm: better items and a higher clvl cap. After the initial excitement dies down (3-4 months from now), people are going to need something to play for. Going according to my personal experience and that of most of my friends who have played the 2 above games, what keeps people's interest on the game is something different, something to strive for. After the best strategies are all worked out, after the quests are all analyzed to death (see BG), what kept us going were better items and getting to that elusive lvl 50 in Diablo 1 (less so in D2 as lvl 99 was too easy to get, pre last patch). People played Diablo 1 with their old characters, just so they could reach 50. It was slow going after lvl 45, but it gave them something to strive for and kept their interest for much longer than if say the characters topped out at 20 or 30. Reaching lvl 50 was an accomplishment (for those few legit players out there, not the snot-nosed cheaters of course). Finding better items (in Diablo 1, there were almost no good Uniques and no rares at all, but some nice blue items) was something to look forward to, and some good blue suffix/prefixes were almost impossible to get on the same item, almost but not *completely* impossible.

So, my prediction is that if there's no significant changes in item drops (they definately need to be rare drops and not something that you can get every day) or no significant lvl cap change, this game which has a lot of potential, will go away within 8 months to a year, tops. What this game needs is good rare drops (not uber uniques by the bushel, just good and rare "rare" drops" and a clvl cap of at least lvl 40. It has the potential of combining the best elements of Diablo, WoW and BG which it will not realise under the current system.
Changes are needed, you guys will see.



-A
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Old May 04, 2005, 01:19 AM // 01:19   #53
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You should really go back to WoW and run those instances over and over and over and over. WHo knows, after your 100th time in Molten Core you just might win a roll on an epic item but then again you probably wont.
Sound like fun?

I couldn't care less if there's no Ub3r 1337 gear for the kiddies to showoff in GW.
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Old May 04, 2005, 01:40 AM // 01:40   #54
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Quote:
Originally Posted by SUm Tin Wong
You should really go back to WoW and run those instances over and over and over and over. WHo knows, after your 100th time in Molten Core you just might win a roll on an epic item but then again you probably wont.
Sound like fun?

I couldn't care less if there's no Ub3r 1337 gear for the kiddies to showoff in GW.


Sure, see what you think in several months. Oh and for reference, I do not, did not and will not play WoW, EQ or anything of that type. Didn't your parents ever teach you not to make baseless assumptions?



Have a nice day.



-A
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Old May 04, 2005, 02:48 AM // 02:48   #55
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Quote:
Originally Posted by Ashock
Sure, see what you think in several months. Oh and for reference, I do not, did not and will not play WoW, EQ or anything of that type. Didn't your parents ever teach you not to make baseless assumptions?



Have a nice day.



-A
I really dont think he is assuming anything, he is just saying, in general, not about you, that if you want all that kind of stuff, play a diffrent game.
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Old May 04, 2005, 02:54 AM // 02:54   #56
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Quote:
Originally Posted by SUm Tin Wong
You should really go back to WoW and run those instances over and over and over and over. WHo knows, after your 100th time in Molten Core you just might win a roll on an epic item but then again you probably wont.
Sound like fun?

I couldn't care less if there's no Ub3r 1337 gear for the kiddies to showoff in GW.
actually that is fun.. since u have to EARN the item.. in here there is nothing to earn.. expect sigit which costs a hell of a lot
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Old May 04, 2005, 03:04 AM // 03:04   #57
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It's not the fact that you get an uber-item that is exciting. It's the fact that it's something new, that you have not seen before, as opposed to another item with +1 to something and an extra 1% of damage compared to your existing weapon. Besides, I think it is more important that they raised the clvl (character level) cap than add items, if I had to pick between the 2. My point is not that the game is lacking something at this point, it is not lacking the above two right now. I'm talking about the future.



-A
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Old May 04, 2005, 05:39 AM // 05:39   #58
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yeah id have to agree with you... how long will the fun last of pvp and always being the same level and having "balanced" equipement.. wont last that long.. sooner or later they gotta do something or slowly and slowly ppl with leave the game... ALOT of ppl that bought this game were miss lead by the way arenanet adertised it.. they never said anything about a level cap and items being insanely balanced.. i bet that was just a marketing trick to get more ppl to buy.. shame on them
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Old May 04, 2005, 05:54 AM // 05:54   #59
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Quote:
Originally Posted by eagle26
yeah id have to agree with you... how long will the fun last of pvp and always being the same level and having "balanced" equipement.. wont last that long.. sooner or later they gotta do something or slowly and slowly ppl with leave the game... ALOT of ppl that bought this game were miss lead by the way arenanet adertised it.. they never said anything about a level cap and items being insanely balanced.. i bet that was just a marketing trick to get more ppl to buy.. shame on them
Did I read that right? Are you actually saying that things should be unbalanced?? No thank you. I'd much rather learn and strategize than go find a 1337 sword that kills most things in one hit.

Also, it seems people are forgetting that the game has been released for less than a week. Give the Devs time to work on stuff rather than proclaiming doom for everything.
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Old May 04, 2005, 05:55 AM // 05:55   #60
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Quote:
Originally Posted by eagle26
yeah id have to agree with you... how long will the fun last of pvp and always being the same level and having "balanced" equipement.. wont last that long.. sooner or later they gotta do something or slowly and slowly ppl with leave the game... ALOT of ppl that bought this game were miss lead by the way arenanet adertised it.. they never said anything about a level cap and items being insanely balanced.. i bet that was just a marketing trick to get more ppl to buy.. shame on them
"LAF", How dare they put out one of the best games of all time! Shame on them!! By the way you are absolutely right > this is why i stopped playing Counter Strike. They never updated the WEAPONS!! It really overbalanced the game!! ...or not.
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